﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;

namespace haptic.src.engine.animation
{
    [Serializable]
    public class AnimationSet
    {
        #region Constructors
        public AnimationSet(){}
        #endregion

        #region Attributes
        [XmlIgnore]
        public Hashtable m_oAnimations = new Hashtable();
        #endregion
    }
}
